Monday, 23 August 2010

Lilly Final Model

I think I achieved what I wanted with Lilly - learning how to model and texture stylized human models. Last step is to bind her skin to the rig and pose her a little.

- MK

Saturday, 21 August 2010

Lilly Eyes

Coming along...Now it's just the hair to deal with and then some final posing, rendering and compositing.

- MK

Tuesday, 17 August 2010

Lilly First Textures

Alright, Lilly's got some colors now. The clothing is mostly textured, the skin is too but it looks bad so I'm going to find some tutorial on how to do a believable skin and do it properly. Anyway, this is another big 'first time' for me - organic model texturing. Much harder than hard surface imho.

Next: more textures and the eyes. I'm looking forward to the eyes.

P.S. I must say, it's really great watching her come alive.

- MK

Friday, 13 August 2010

Lilly Cont'd

The base model of Lilly is finished.

Also I decided to create Lilly's rig before texturing her. It's done now, ready to bind it to her mesh. Hopefully everything will work out just fine. Wouldn't want to find her built in a wrong way, unable to move properly.

Oh and by the way, here is the original concept for her. Yeah, she turned out to be quite different... :-D

- MK

Tuesday, 10 August 2010


Finally. I was trying to model a good-enough looking female head for weeks now and failed many times. I started this model with a really tough looking female concept, but somehow (since I still don't really know what I'm doing when it comes to pushing and pulling vertices) she ended up looking pretty soft and gentle. Which means I'm making her a priest of some sort. In fact I couldn't really model proper hair so I added cape instead...Well, anyway, I like the model so far, even though it's still missing the hands :-).