Finally, a new milestone reached. I've always wanted to know how to create some nice procedural terrain directly in Maya, without using any additional software or plugins. Now I finally got around to testing a few ways to do that and the results blew my mind. So easy and so many possibilities. I'll definitely use it for the terrain in Armies of the Fallen.
|First to create a height map.|
|Can't go much closer, but the details hold relatively well.|
|And a finished shot.|
Next stop: volumetric clouds.